Adrian Sandoval

Adrian Sandoval

Game Designer, Historian & Educator

Adrian Sandoval is a professional game designer with 15+ years of industry experience. He currently teaches game design, production and history at Drexel University. His book, "World Design for 2D Action-Adventures", co-authored with Christopher W. Totten, is available on the Routledge store.

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Expertise

  • Unity, Unreal and Other Engines
  • Game Systems & Level Design
  • Game Production & Management
  • UI, UX Design
  • Game History & Preservation

Education

2008-2012

BA in Communications

Rowan University

2005-2008

BAS in Game Design & Dev.

Camden County College

Notable Games

Hands On! Tangrams

2009, Nintendo DS

Orion's Odyssey

2013, Nintendo DSiWare

Little Nemo & the Nightmare Fiends

In development, all major platforms

Experience

2019-Present

Team Nemo, Inc.

Game Design Lead

Primary responsibilities include conceptualizing, communicating and documenting design; level design implementation in Unity; onboarding and training interns and co-op designers to our workflow and technical pipelines.

2019-Present

Drexel University

Adjunct Professor, Game Design & Production

Game production and relevant classes including workshops, engine and coding tutorials, history and game system and level design.

2018-2024

University of the Arts

Adjunct Professor, Game History

Taught game history for the University of the Arts

2008-2017

Island Officials

Design Lead

Primary responsibilities included conceptualizing, communicating and documenting design; writing design and technical documentation; writing narrative and other relevant in-game text and dialogue; leading playtesting sessions & relevant data gathering and analysis; development of mobile and console online store assets including game trailers; social media and community management.

Associations

2017-Present

Chair, IGDA Philadelphia

2009-2019

Conference Associate, GDC